Rogue Abilities - Updated for 4.3
This area lists the current rogue spells in World of Warcraft. New spells will be added with expansions and patches. If I am missing any please email me so that I can update this page.
Assassination Abilities Updated for 4.3
Spell |
Description |
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| Deadly Throw |
Finishing move that reduces the movement of the target by 50% for 6 sec and causes increased thrown weapon damage: 1 point: (390 + Weapon Min Damage) - (430 + Weapon Max Damage) 2 points: (640 + Weapon Min Damage) - (680 + Weapon Max Damage) 3 points: (890 + Weapon Min Damage) - (930 + Weapon Max Damage) 4 points: (1140 + Weapon Min Damage) - (1180 + Weapon Max Damage) 5 points: (1390 + Weapon Min Damage) - (1430 + Weapon Max Damage) 35 Energy, 5 - 30 yd range, Instant |
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| Envenom |
Finishing move that consumes your Deadly Poison and deals instant poison damage. Following the Envenom attack your Deadly Poison application chance is increased by 15%, and your Instant Poison application frequency by 75%, for 1 sec plus an additional 1 sec per combo point. Poison doses, up to the number of combo points spent, are consumed to increase Envenom's damage: 1 point : [240 + 9% of Attack Power] damage 2 points: Up to [480 + 18% of Attack Power] damage 3 points: Up to [720 + 27% of Attack Power] damage 4 points: Up to [960 + 36% of Attack Power] damage 5 points: Up to [1200 + 45% of Attack Power] damage |
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| Rupture |
Finishing move that causes damage over time, increased by your attack power. Lasts longer per combo point: 1 point : [572 + 6% of Attack Power] damage over 8 seconds 2 points: [725 + 12% of Attack Power] damage over 10 seconds 3 points: [882 + 18% of Attack Power] damage over 12 seconds 4 points: [1043 + 24% of Attack Power] damage over 14 seconds 5 points: [1208 + 30% of Attack Power] damage over 16 seconds |
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| Garrote |
Garrote the enemy, silencing them for 3 sec and causing [792 + 42% of AP] damage over 18 sec, increased by your attack power. Must be stealthed and behind the target. Awards 1 combo point. 45 Energy, Melee Range, Instant |
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| Dismantle |
Disarm the enemy, removing all weapons, shield or other equipment carried for 10 sec. 25 Energy, Melee Range, Instant, 1 min cooldown |
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| Expose Armor |
Finishing move that exposes the target, reducing armor by 12% and lasting longer per combo point: 1 point : 10 seconds 2 points: 20 seconds 3 points: 30 seconds 4 points: 40 seconds 5 points: 50 seconds |
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| Kidney Shot |
Finishing move that stuns the target. Lasts longer per combo point: 1 point : 2 seconds 2 points: 3 seconds 3 points: 4 seconds 4 points: 5 seconds 5 points: 6 seconds |
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| Cheap Shot |
Stuns the target for 4 sec. Must be stealthed. Awards 2 combo points. 40 Energy, Melee Range, Instant |
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| Slice and Dice |
Finishing move that consumes combo points on any nearby target to increase melee attack speed by 40%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds |
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| Poisons Passive |
You have learned how to apply deadly toxins to your weapons, dealing additional damage or inflicting other maladies upon your foes.
Wound Poison - Coats a weapon with poison that lasts for 1 hour. Each strike has a chance of poisoning the enemy, causing 259 Nature damage and reducing all healing effects used on them by 25% for 15 sec.
Deadly Poison - Coats a weapon with poison that lasts for 1 hour. Each strike has a 30% chance of poisoning the enemy for 508 Nature damage over 12 sec. Stacks up to 5 times on a single target. Once stacked to 5 times, each application of Deadly Poison also causes the poison on the Rogue's other weapon to apply.
Instant Poison - Coats a weapon with poison that lasts for 1 hour. Each strike has a chance of poisoning the enemy which instantly inflicts 285 to 377 Nature damage.
Mind Numbing Poison - Coats a weapon with poison that lasts for 1 hour. Each strike has a 50% chance of poisoning the enemy, increasing their casting time by 30% for 10 sec.
Crippling Poison - Coats a weapon with poison that lasts for 1 hour. Each strike has a 50% chance of poisoning the enemy, slowing their movement speed by 70% for 12 sec.
Anesthetic Poison - Coats a weapon with poison that lasts for 1 hour. Each strike has a 50% chance of poisoning the enemy which instantly inflicts 134 to 172 Nature damage and dispels 1 Enrage effect, but causes no additional threat.
You must buy and apply poisons to your weapons for them to be active. Only one poison may be on a weapon at one time. You may have poisons on each weapon and throwing weapon. |
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| Ambush |
Ambush the target, causing 190% weapon damage plus 697 to the target (275% plus 1009 if a dagger is equipped). Must be stealthed and behind the target. Awards 2 combo points. 60 Energy, Melee Range, Instant |
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| Eviscerate |
Finishing move that causes damage per combo point: 1 point : [182 + 9.1% of Attack Power]-[536 + 9.1% of Attack Power] damage 2 points: [187 + 18.2% of Attack Power]-[541 + 18.2% of Attack Power] damage 3 points: [192 + 27.3% of Attack Power]-[546 + 27.3% of Attack Power] damage 4 points: [197 + 36.4% of Attack Power]-[551 + 36.4% of Attack Power] damage 5 points: [202 + 45.5% of Attack Power]-[556 + 45.5% of Attack Power] damage |
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Combat Abilities Updated for 4.3
Spell |
Description |
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| Combat Readiness |
Enter into a state of heightened awareness, deflecting enemy weapon strikes with increasing effectiveness. Successive attacks will deal 10% less damage per application, stacking 5 times. Lasts for 20 sec, but if 10 sec elapse without any incoming weapon strikes, this state will end. Instant, 2 min cooldown |
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| Fan of Knives |
Instantly whirl around, releasing a spray of throwing knives at all targets within 8 yards, causing 80% of thrown weapon damage. 35 Energy, Instant |
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| Shiv |
Strikes an enemy's pressure point with your offhand weapon, guaranteeing poison application from that weapon and dispelling an Enrage effect on the target. Slower weapons require more Energy. Neither Shiv nor the poison it applies can be a critical strike. Awards 1 combo point.
20 Energy, Melee Range, Instant |
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| Feint |
Performs a feint, causing no damage but lowering your threat by 5%, making the enemy less likely to attack you. In addition, reduces the damage you take from area of effect attacks by 50% for 6 sec. 20 Energy, Melee Range, Instant, 10 sec cooldown |
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| Backstab |
Backstab the target, causing 200% weapon damage plus 690 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point. 60 Energy, Melee Range, Instant |
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| Gouge |
Causes 117 damage, incapacitating the opponent for 4 sec, and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo point. 45 Energy, Melee Range, Instant, 10 sec cooldown |
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| Sprint |
Increases your movement speed by 70% for 8 sec. Does not break stealth. Instant, 1 min cooldown |
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| Kick |
A quick kick that interrupts spellcasting and prevents any spell in that school from being cast for 5 sec. 15 Energy, Melee Range, Instant, 10 sec cooldown |
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| Recuperate |
Finishing move that consumes combo points on any nearby target to restore 3% of maximum health every 3 sec. Lasts longer per combo point: 1 point : 6 seconds 2 points: 12 seconds 3 points: 18 seconds 4 points: 24 seconds 5 points: 30 seconds |
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| Evasion |
Increases the rogue's dodge chance by 50% and reduces the chance that ranged attacks hit the rogue by 25%. Lasts 15 sec. Instant, 3 min cooldown |
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| Sinister Strike |
An instant strike that causes 200 damage in addition to 100% of your normal weapon damage. 45 Energy, Melee Range, Instant |
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Subtlety Abilities Updated for 4.3
Spell |
Description |
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| Creates a cloud of thick smoke in an 8 yard radius around the Rogue for 5 sec. Enemies are unable to target into or out of the smoke cloud. Instant, 3 min cooldown |
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| Transfers any existing combo points to the current enemy target. Requires active combo points. 40 yd range, Instant, 1 min cooldown |
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| The threat caused by your next damaging attack and all actions taken for 6 sec afterwards will be transferred to the target party or raid member, and all damage caused by the target is increased by 15% during this time. Transferred threat is not permanent, and will fade after 30 sec. 15 Energy, 100 yd range, Instant, 30 sec cooldown |
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| Instantly removes all existing harmful spell effects, provides momentary immunity against all damage and harmful effects, and causes you to resist all spells for 5 sec. Does not remove effects that prevent you from using Cloak of Shadows. Instant, 1.5 min cooldown |
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Safe Fall Passive |
Reduces damage from falling. |
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| Disarm a hostile trap. 20 yd range, 1 sec cast |
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| Blinds the target, causing it to wander disoriented for up to 1 min. Any damage caused will remove the effect. 15 Energy, 1Melee Range, Instant, 3 min cooldown |
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Detect Traps Passive |
Greatly increased chance to detect traps. |
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| Throws a distraction, attracting the attention of all nearby monsters for 10 seconds. Does not break stealth. 30 Energy, 30 yd range, Instant, 30 sec cooldown |
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| Incapacitates the target for up to 1 min. Must be stealthed. Only works on Humanoids, Beasts, Demons and Dragonkin that are not in combat. Any damage caused will revive the target. Only 1 target may be sapped at a time. Instant, 3 min cooldown |
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| Incapacitates the target for up to 1 min. Must be stealthed. Only works on Humanoids, Beasts, Demons and Dragonkin that are not in combat. Any damage caused will revive the target. Only 1 target may be sapped at a time. 35 Energy, 10 yd range, Instant |
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| Pick the target's pocket. Melee Range, Instant |
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| Conceals you in the shadows, allowing you to stalk enemies without being seen. Lasts until canceled. Instant, 6 sec cooldown |
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