Rogue Talents
This area lists the current rogue talents. If you wish to use a talent builder to see where each of these are in the talent trees I recommend using either of the below talent calculators:
Assassination Talents
| Name | Echelon |
Description |
| Improved Eviscerate | 1 |
Increases the damage done by your Eviscerate ability by 7% / 14% / 20%. |
| Remorseless Attacks | 1 |
After killing an opponent that yields experience or honor, gives you a 20% / 40% increased critical strike chance on your next Sinister Strike, Hemorrhage, Backstab, Mutilate, Ambush, or Ghostly Strike. Lasts 20 seconds. |
| Malice | 1 |
Increases your critical strike chance by 1% / 2% / 3% / 4% / 5%. |
| Ruthlessness | 2 |
Gives your melee finishing moves a 20% / 40% / 60% chance to add a combo point to your target. |
| Murder | 2 |
Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 2% / 4%. |
| Puncturing Wounds | 2 |
Increases the critical strike chance of your Backstab ability by 10% 20% 30%, and the critical strike chance of your Mutilate ability by 5%. |
| Relentless Strikes | 3 |
Your finishing moves have a 4% chance per combo point to restore 25 energy. |
| Improved Expose Armor | 3 |
Reduces the energy cost of your Expose Armor ability by 5 / 10. |
| Lethality | 3 |
Requires 5 point(s) in Malice. Increases the critical strike damage bonus of all combo moves by 6% / 12% / 18% / 24% / 30% |
| Vile Poisons | 4 |
Increases the damage dealt by your poisons and Envenom ability by 7% / 14% / 20% and gives your poisons an additional 10% / 20% / 30% chance to resist dispel effects. |
| Improved Poisons | 4 |
Increases the chance to apply Instant and Deadly Poison to your target by 2% / 4% / 6 % / 8% / 10%. |
| Fleet Footed | 5 |
Reduces the duration of all movement impairing effects by 15% / 30% and increases your movement speed by 8% / 15%. This does not stack with other movement speed increasing effects. |
| Cold Blood | 5 |
When activated, increases the critical strike chance of your next offensive ability by 100%. |
| Improved Kidney Shot | 5 |
While affected by your Kidney Shot ability, the target receives an additional 3% / 6% / 9% damage from all sources. |
| Quick Recovery | 5 |
All healing effects on you are increased by 10% / 20%. In addition, your finishing moves cost 40% / 80% less Energy when they fail to hit. |
| Seal Fate | 6 |
Requires 1 point(s) in Cold Blood. Your critical strikes from abilities that add combo points have a 20% / 40% / 60% / 80% / 100% chance to add an additional combo point. |
| Master Poisoner | 6 |
Increases the critical hit chance of all attacks made against any target you have poisoned by 1% / 2% and reduces the duration of all Poison effects applied to you by 17% / 34%. |
| Vigor | 7 |
Increases your maximum Energy by 10. |
| Deadened Nerves | 7 |
Reduces all damage taken by 2% / 4% / 6%. |
| Mutilate | 9 |
Requires 1 point(s) in Vigor. Instantly attacks with both weapons for an additional 44 with each weapon. Damage is increased by 50% against Poisoned targets. Awards 2 combo points. |
Combat Talents
| Name | Echelon |
Description |
| Dual Wield Specialization | 1 |
Increases the damage done by your offhand weapon by 10% / 20% / 30% / 40% / 50%. |
| Improved Gouge | 1 |
Increases the effect duration of your Gouge ability by 0.5 / 1.0 / 1.5 sec. |
| Improved Sinister Strike | 1 |
Reduces the Energy cost of your Sinister Strike ability by 3 / 5 |
| Deflection | 2 |
Increases your Dodge chance by 2% / 4% / 6%. |
| Improved Slice and Dice | 2 |
Increases the duration of your Slice and Dice ability by 25% / 50%. |
| Precision | 2 |
Increases your chance to hit with weapon and poison attacks by 1% / 2% / 3% / 4% / 5%. |
| Endurance | 3 |
Reduces the cooldown of your Sprint and Evasion abilities by 30 / 60 sec and increases your total Stamina by 2% / 4%. |
| Riposte | 3 |
Requires 5 point(s) in Deflection. A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and slows their melee attack speed by 20% for 30 seconds. Awards 1 combo point. |
| Improved Sprint | 3 |
Gives a 50% / 200% chance to remove all Movement Impairing effects when you activate your Sprint ability. |
| Lightning Reflexes | 4 |
Increases your Dodge chance by 1% / 2% / 3% / 4% / 5%. |
| Improved Kick | 4 |
Gives your Kick ability a 50% / 100% chance to silence the target for 2 seconds. |
| Close Quarters Combat | 4 |
Increases your chance to get a critical strike with Daggers and Fist Weapons by 1% / 2% / 3% / 4% / 5%. |
| Mace Specialization | 5 |
Your attacks with maces ignore up to 3% / 6% / 9% / 12% / 15% of your opponent's armor. |
| Blade Flurry | 5 |
Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 seconds. |
| Sword Specialization | 5 |
Gives you a 1% / 2% / 3% / 4% / 5% chance to get an extra attack on the same target after hitting your target with your Sword. |
| Fist Weapon Specialization | 5 |
Increases your chance to get a critical strike with Fist Weapons by 1% / 2% / 3% / 4% / 5%. |
| Blade Twisting | 6 |
Increases the damage dealt by Sinister Strike and Backstab by 5% / 10%, and your damaging melee attacks have a 10% chance to Daze the target for 4 / 8 seconds. |
| Weapon Expertise | 6 |
Requires 1 point(s) in Blade Flurry. Increases your expertise by 5 / 10. |
| Aggression | 6 |
Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 3% / 6% / 9%. |
| Vitality | 7 |
Increases your Energy regeneration rate by 8% / 16% |
| Adrenaline Rush | 7 |
Increases your Energy regeneration rate by 100% for 15 seconds. |
| Nerves of Steel | 7 |
Reduces damage taken while affected by Stun and Fear effects by 15% / 30%. |
| Combat Potency | 8 |
Gives your successful off-hand melee attacks a 20% chance to generate 3 / 6 / 12 / 15 Energy. |
| Surprise Attacks | 9 |
Requires 1 point(s) in Adrenaline Rush. Your finishing moves can no longer be dodged, and the damage dealt by your Sinister Strike, Backstab, Shiv, Hemorrhage and Gouge abilities is increased by 10%. |
Subtlety Talents
| Name | Echelon |
Description |
| Master of Deception | 1 |
Reduces the chance enemies have to detect you while in Stealth mode. Three ranks. |
| Opportunity | 1 |
Increases the damage dealt with your Backstab, Mutilate, Garrote and Ambush abilities by 10% / 20%. |
| Sleight of Hand | 2 |
Reduces the chance you are critically hit by melee and ranged attacks by 1% / 2% and increases the threat reduction of your Feint ability by 10% / 20%. |
| Dirty Tricks | 2 |
Increases the range of your Blind and Sap abilities by 2 / 5 yards and reduces the energy cost of your Blind and Sap abilities by 25% / 50%. |
| Camouflage | 2 |
Increases your speed while stealthed by 5% / 20% / 15%and reduces the cooldown of your Stealth ability by 2 / 4 / 6 sec. |
| Initiative | 3 |
Gives you a 33% / 66% / 100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability. |
| Ghostly Strike | 3 |
A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 seconds. Awards 1 combo points. |
| Improved Ambush | 3 |
Increases the critical strike chance of your Ambush ability by 25% / 50%. |
| Setup | 4 |
Gives you a 33% / 66% / 100% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells. This cannot happen more than once per second. |
| Elusiveness | 4 |
Reduces the cooldown of your Vanish and Blind abilities by 30 sec / 60 sec and your Cloak of Shadows ability by 15 sec / 30 sec. |
| Serrated Blades | 4 |
Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 10% / 20% / 30% The amount of Armor reduced increases with your level. |
| Heightened Senses | 5 |
Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2% / 4%. |
| Preparation | 5 |
When activated, this ability immediately finishes the cooldown on your Evasion, Sprint, Vanish, Cold Blood and Shadowstep abilities. |
| Dirty Deeds | 5 |
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10 / 20. Additionally, your special abilities cause 10% / 20% more damage against targets below 35% health. |
| Hemorrhage | 5 |
Requires 3 point(s) in Serrated Blades. An instant strike that deals 110% weapon damage and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 13. Lasts 10 charges or 15 seconds. Awards 1 combo point. |
| Master of Subtlety | 6 |
Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 4% / 7% / 10% damage. |
| Deadliness | 6 |
Increases your attack power by 2% / 4% / 6 % / 8% / 10% |
| Enveloping Shadows | 7 |
Reduces the damage taken by area of effect attacks by 10% / 20% / 30% |
| Premeditation | 7 |
Requires 1 point(s) in Preparation. |
| Rank | When used, adds 2 combo points to your target. You must add to or use those combo points within 20 seconds or the combo points are lost. | |
| Cheat Death | 7 |
You have a 33% / 66% / 100% chance that an attack which would otherwise kill you will instead reduce you to 10% of your maximum health. In addition, all damage taken will be reduced by up to 90% for 3 seconds (modified by resilience). This effect cannot occur more than once per minute. |
| Sinister Calling | 8 |
Requires 1 point(s) in Premeditation. Increases your total Agility by 3% / 6% / 9% / 12% / 15% and increases the percentage damage bonus of Backstab and Hemorrhage by an additional 1% / 2% / 3% / 4% / 5%. |
| Shadowstep | 9 |
Attempts to step through the shadows and reappear behind your enemy and increases movement speed by 70% for 3 seconds. The damage of your next ability is increased by 20% and the threat caused is reduced by 50%. Lasts 10 seconds. |