Rogue Talents

This area lists the current rogue talents. If you wish to use a talent builder to see where each of these are in the talent trees I recommend using either of the below talent calculators:

  • WOWHead talent calculator
  • World of Warcraft rogue talent calculator
  • Assassination Talents

  • Name
    Echelon
    Description
    Improved Eviscerate
    1
    Increases the damage done by your Eviscerate ability by 7% / 14% / 20%.
    Remorseless Attacks
    1
    After killing an opponent that yields experience or honor, gives you a 20% / 40% increased critical strike chance on your next Sinister Strike, Hemorrhage, Backstab, Mutilate, Ambush, or Ghostly Strike. Lasts 20 seconds.
    Malice
    1
    Increases your critical strike chance by 1% / 2% / 3% / 4% / 5%.
    Ruthlessness
    2
    Gives your melee finishing moves a 20% / 40% / 60% chance to add a combo point to your target.
    Murder
    2
    Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 2% / 4%.
    Puncturing Wounds
    2
    Increases the critical strike chance of your Backstab ability by 10% 20% 30%, and the critical strike chance of your Mutilate ability by 5%.
    Relentless Strikes
    3
    Your finishing moves have a 4% chance per combo point to restore 25 energy.
    Improved Expose Armor
    3
    Reduces the energy cost of your Expose Armor ability by 5 / 10.
    Lethality
    3
    Requires 5 point(s) in Malice.  Increases the critical strike damage bonus of all combo moves by 6% / 12% / 18% / 24% / 30%
    Vile Poisons
    4
    Increases the damage dealt by your poisons and Envenom ability by 7% / 14% / 20% and gives your poisons an additional 10% / 20% / 30% chance to resist dispel effects.
    Improved Poisons
    4
    Increases the chance to apply Instant and Deadly Poison to your target by 2% / 4% / 6 % / 8% / 10%.
    Fleet Footed
    5
    Reduces the duration of all movement impairing effects by 15% / 30% and increases your movement speed by 8% / 15%. This does not stack with other movement speed increasing effects.
    Cold Blood
    5
    When activated, increases the critical strike chance of your next offensive ability by 100%.
    Improved Kidney Shot
    5
    While affected by your Kidney Shot ability, the target receives an additional 3% / 6% / 9% damage from all sources.
    Quick Recovery
    5
    All healing effects on you are increased by 10% / 20%. In addition, your finishing moves cost 40% / 80% less Energy when they fail to hit.
    Seal Fate
    6
    Requires 1 point(s) in Cold Blood.  Your critical strikes from abilities that add combo points have a 20% / 40% / 60% / 80% / 100% chance to add an additional combo point.
    Master Poisoner
    6
    Increases the critical hit chance of all attacks made against any target you have poisoned by 1% / 2% and reduces the duration of all Poison effects applied to you by 17% / 34%.
    Vigor
    7
    Increases your maximum Energy by 10.
    Deadened Nerves
    7
    Reduces all damage taken by 2% / 4% / 6%.
    Mutilate
    9
    Requires 1 point(s) in Vigor.  Instantly attacks with both weapons for an additional 44 with each weapon. Damage is increased by 50% against Poisoned targets. Awards 2 combo points.
  •  

    Combat Talents

  • Name
    Echelon
    Description
    Dual Wield Specialization
    1
     Increases the damage done by your offhand weapon by 10% / 20% / 30% / 40% / 50%.
    Improved Gouge
    1
    Increases the effect duration of your Gouge ability by 0.5 / 1.0 / 1.5 sec.
    Improved Sinister Strike
    1
    Reduces the Energy cost of your Sinister Strike ability by 3 / 5
    Deflection
    2
    Increases your Dodge chance by 2% / 4% / 6%.
    Improved Slice and Dice
    2
    Increases the duration of your Slice and Dice ability by 25% / 50%.
    Precision
    2
    Increases your chance to hit with weapon and poison attacks by 1% / 2% / 3% / 4% / 5%.
    Endurance
    3
    Reduces the cooldown of your Sprint and Evasion abilities by 30 / 60 sec and increases your total Stamina by 2% / 4%.
    Riposte
    3
    Requires 5 point(s) in Deflection.  A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and slows their melee attack speed by 20% for 30 seconds. Awards 1 combo point.
    Improved Sprint
    3
    Gives a 50% / 200% chance to remove all Movement Impairing effects when you activate your Sprint ability.
    Lightning Reflexes
    4
    Increases your Dodge chance by 1% / 2% / 3% / 4% / 5%.
    Improved Kick
    4
    Gives your Kick ability a 50% / 100% chance to silence the target for 2 seconds.
    Close Quarters Combat
    4
    Increases your chance to get a critical strike with Daggers and Fist Weapons by 1% / 2% / 3% / 4% / 5%.
    Mace Specialization
    5
    Your attacks with maces ignore up to 3% / 6% / 9% / 12% / 15% of your opponent's armor.
    Blade Flurry
    5
    Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 seconds.
    Sword Specialization
    5
    Gives you a 1% / 2% / 3% / 4% / 5% chance to get an extra attack on the same target after hitting your target with your Sword.
    Fist Weapon Specialization
    5
    Increases your chance to get a critical strike with Fist Weapons by 1% / 2% / 3% / 4% / 5%.
    Blade Twisting
    6
    Increases the damage dealt by Sinister Strike and Backstab by 5% / 10%, and your damaging melee attacks have a 10% chance to Daze the target for 4 / 8 seconds.
    Weapon Expertise
    6
    Requires 1 point(s) in Blade Flurry. Increases your expertise by 5 / 10.
    Aggression
    6
    Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 3% / 6% / 9%.
    Vitality
    7
    Increases your Energy regeneration rate by 8% / 16%
    Adrenaline Rush
    7
    Increases your Energy regeneration rate by 100% for 15 seconds.
    Nerves of Steel
    7
    Reduces damage taken while affected by Stun and Fear effects by 15% / 30%.
    Combat Potency
    8
    Gives your successful off-hand melee attacks a 20% chance to generate 3 / 6 / 12 / 15 Energy.
    Surprise Attacks
    9
    Requires 1 point(s) in Adrenaline Rush.  Your finishing moves can no longer be dodged, and the damage dealt by your Sinister Strike, Backstab, Shiv, Hemorrhage and Gouge abilities is increased by 10%.
  •  

    Subtlety Talents

    Name
    Echelon
    Description
    Master of Deception
    1
    Reduces the chance enemies have to detect you while in Stealth mode. Three ranks.
    Opportunity
    1
    Increases the damage dealt with your Backstab, Mutilate, Garrote and Ambush abilities by 10% / 20%.
    Sleight of Hand
    2
    Reduces the chance you are critically hit by melee and ranged attacks by 1% / 2% and increases the threat reduction of your Feint ability by 10% / 20%.
    Dirty Tricks
    2
    Increases the range of your Blind and Sap abilities by 2 / 5 yards and reduces the energy cost of your Blind and Sap abilities by 25% / 50%.
    Camouflage
    2
    Increases your speed while stealthed by 5% / 20% / 15%and reduces the cooldown of your Stealth ability by 2 / 4 / 6 sec.
    Initiative
    3
    Gives you a 33% / 66% / 100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
    Ghostly Strike
    3
    A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 seconds. Awards 1 combo points.
    Improved Ambush
    3
    Increases the critical strike chance of your Ambush ability by 25% / 50%.
    Setup
    4
    Gives you a 33% / 66% / 100% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells. This cannot happen more than once per second.
    Elusiveness
    4
    Reduces the cooldown of your Vanish and Blind abilities by 30 sec / 60 sec and your Cloak of Shadows ability by 15 sec / 30 sec.
    Serrated Blades
    4
    Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 10% / 20% / 30% The amount of Armor reduced increases with your level.
    Heightened Senses
    5
    Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2% / 4%.
    Preparation
    5
    When activated, this ability immediately finishes the cooldown on your Evasion, Sprint, Vanish, Cold Blood and Shadowstep abilities.
    Dirty Deeds
    5
    Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10 / 20. Additionally, your special abilities cause 10% / 20% more damage against targets below 35% health.
    Hemorrhage
    5
    Requires 3 point(s) in Serrated Blades.  An instant strike that deals 110% weapon damage and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 13. Lasts 10 charges or 15 seconds. Awards 1 combo point.
    Master of Subtlety
    6
    Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 4% / 7% / 10% damage.
    Deadliness
    6
    Increases your attack power by 2% / 4% / 6 % / 8% / 10%
    Enveloping Shadows
    7
    Reduces the damage taken by area of effect attacks by 10% / 20% / 30%
    Premeditation
    7
    Requires 1 point(s) in Preparation.
    Rank
    When used, adds 2 combo points to your target. You must add to or use those combo points within 20 seconds or the combo points are lost.
    Cheat Death
    7
    You have a 33% / 66% / 100% chance that an attack which would otherwise kill you will instead reduce you to 10% of your maximum health. In addition, all damage taken will be reduced by up to 90% for 3 seconds (modified by resilience). This effect cannot occur more than once per minute.
    Sinister Calling
    8
    Requires 1 point(s) in Premeditation. Increases your total Agility by 3% / 6% / 9% / 12% / 15% and increases the percentage damage bonus of Backstab and Hemorrhage by an additional 1% / 2% / 3% / 4% / 5%.
    Shadowstep
    9
    Attempts to step through the shadows and reappear behind your enemy and increases movement speed by 70% for 3 seconds. The damage of your next ability is increased by 20% and the threat caused is reduced by 50%. Lasts 10 seconds.